﻿using UnityEngine;
using UnityEngine.Experimental.GlobalIllumination;

namespace MyTest
{
    public class TestWrap
    {
        private static TestWrap _instance;

        public static TestWrap Instance
        {
            get
            {
                if (_instance == null)
                {
                    _instance = new TestWrap();
                }

                return _instance;
            }
        }

        public void TestFunc()
        {
            Debug.LogWarning("xxxx");
        }
    }
}